![]() This could already be a reason to use PDFs instead of SVG if your app is supporting targets lower than iOS 13, iPadOS 13, or macOS 10.15. Single scale PDFs are introduced in Xcode 6 and are supported since iOS 8 and OS X 10.9. You simply drag the file into your Assets Catalog after which you have to change the Scales option to “Single Scale”:Īfter that, you can use your SVG Image Asset just like any other asset. ![]() You can learn more about SFSymbols in my blog post SF Symbols: The benefits and how to use them guide. This takes away some extra space in your app bundle. SFSymbols have the same platform version availability and are available as system images. If your app supports any older version you should not use single scale SVGs.īefore you start replacing all your assets with SVGs you might want to consider using SFSymbols instead. It’s important to point out that SVGs are only supported on macOS 10.15 or later, iOS 13 or later, and iPadOS or later. If you have a logo, icons, or symbols, you can most likely look into replacing them with an SVG asset. Rich assets like images with lots of details should still be defined as individual scales. SVG assets can not be seen as a replacement for all your assets. It’s mostly used for icons and symbols and allows platforms to scale up the asset for the current active resolution. Scalable Vector Graphics, also known as SVG, defines two-dimensional graphics defined in Extensible Markup Language (XML). ![]() In-App Purchases Made Easy With a few lines of code, RevenueCat gives you everything you need to build, analyze, and grow in-app purchases and subscriptions without managing servers or writing backend code. ![]()
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